local love = require("love") require("karten") PlayerHand = {} DealerHand = {} function LoadBlackjack() DealerHandPosition = { x = love.graphics.getWidth() / 2, y = love.graphics.getHeight() / 4, } PlayerHandPosition = { x = love.graphics.getWidth() / 2, y = love.graphics.getHeight() / 4 * 2.5, } Deck = Karten:createDeck() Karten:shuffleDeck(Deck) DealInitialCards() Cards = love.graphics.newImage("/cards_asset_pack/JustNormalCards.png") end function UpdateBlackjack(dt) dt = dt * 1 end function DrawBlackjack() local suits = { ["Clubs"] = 0, ["Diamonds"] = 1, ["Spades"] = 2, ["Hearts"] = 3 } local tileWidth = Cards:getWidth() / 13 local tileHeight = Cards:getHeight() / 4 for _, card in pairs(PlayerHand) do local tileX = card.value - 2 local tileY = suits[card.suit] love.graphics.draw( Cards, love.graphics.newQuad(tileX * tileWidth, tileY * tileHeight, tileWidth, tileHeight, Cards:getDimensions()), PlayerHandPosition.x - tileWidth / 4, PlayerHandPosition.y, 0, 0.5 ) end love.graphics.print(GetHandValue(PlayerHand), PlayerHandPosition.x, PlayerHandPosition.y + tileHeight + 5) for _, card in pairs(DealerHand) do suits = { ["Clubs"] = 0, ["Diamonds"] = 1, ["Spades"] = 2, ["Hearts"] = 3 } tileWidth = Cards:getWidth() / 13 tileHeight = Cards:getHeight() / 4 local tileX = math.min(card.value - 2, 9) local tileY = suits[card.suit] love.graphics.draw( Cards, love.graphics.newQuad(tileX * tileWidth, tileY * tileHeight, tileWidth, tileHeight, Cards:getDimensions()), DealerHandPosition.x - tileWidth / 4, DealerHandPosition.y, 0, 0.5 ) end love.graphics.print(GetHandValue(DealerHand), DealerHandPosition.x, DealerHandPosition.y + tileHeight + 5) end function GetHandValue(hand) local count = 0 local aces = 0 for _, card in pairs(hand) do if card.value < 10 then count = count + card.value elseif card.value < 14 then count = count + 10 else count = count + 11 aces = aces + 1 end end ::aceloop:: if count > 21 and aces > 0 then for _ = 1, aces do count = count - 10 aces = aces - 1 goto aceloop end end return count end function HandleBlackjackInput(key) if key == "h" then Karten:hit(PlayerHand) if Karten:handValue(PlayerHand) > 21 then love.graphics.print("Spieler hat verloren!", 50, 200) end elseif key == "s" then -- while Karten:handValue(DealerHand) < 17 do Karten:hit(DealerHand) -- end -- if Karten:handValue(DealerHand) > 21 then -- print("Dealer hat verloren!", 50, 200) -- elseif Karten:handValue(PlayerHand) > Karten:handValue(DealerHand) then -- print("Spieler gewinnt!", 50, 200) -- else -- print("Dealer gewinnt!", 50, 200) -- end end end function DealInitialCards() for i = 1, 2 do Karten:hit(PlayerHand) Karten:hit(DealerHand) end end