Files
LuckyShroom/karten.lua

57 lines
1.6 KiB
Lua

local love = require "love"
Karten = {}
function Karten:createDeck()
local deck = {}
local suits = {"Clubs", "Diamonds", "Spades", "Hearts"}
local values = {2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11} -- 10, J, Q, K sind alle 10, A ist 11
for _, suit in ipairs(suits) do
for _, value in ipairs(values) do
table.insert(deck, {suit = suit, value = value})
end
end
TileMap = love.graphics.newImage("/cards_asset_pack/CuteCards.png")
return deck
end
function Karten:shuffleDeck(deck)
for i = #deck, 2, -1 do
local j = love.math.random(i)
deck[i], deck[j] = deck[j], deck[i]
end
end
function Karten:handValue(hand)
local value = 0
local aces = 0
for _, card in ipairs(hand) do
value = value + card.value
if card.value == 11 then
aces = aces + 1
end
end
while value > 21 and aces > 0 do
value = value - 10
aces = aces - 1
end
return value
end
function Karten:hit(x, y, hand)
if #Deck > 0 then
local card = table.remove(Deck)
table.insert(hand, card)
local suits = {["Clubs"] = 0, ["Diamonds"] = 1, ["Spades"] = 2, ["Hearts"] = 3}
local tileWidth = TileMap:getWidth() / 4
local tileHeight = TileMap:getHeight() / 13
local tileX = suits[card.suit]
local tileY = math.min(card.value - 2, 9)
love.graphics.draw(TileMap, love.graphics.newQuad(tileX * tileWidth, tileY * tileHeight, tileWidth, tileHeight, TileMap:getDimensions()), x, y)
end
end
return Karten