let AI comment everything because well... yeah...
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@@ -1,8 +1,26 @@
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// * Widget for selecting camera trap placement type
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// * Features:
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// * - Multiple placement options via radio buttons
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// * - Localized labels for each placement type
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// * - Support for initial selection
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// * Available placement types:
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// * - Bait station (Kirrung)
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// * - Water source (Wasserstelle)
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// * - Forest (Wald)
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// * - Game pass (Wildwechsel)
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// * - Path/Road (Weg/Straße)
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// * - Farm/Garden (Hof/Garten)
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// * - Meadow/Field (Wiese/Feld/Offenfläche)
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import 'package:flutter/material.dart';
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import 'package:fforte/l10n/app_localizations.dart';
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/// Widget for selecting the type of location where the camera trap is placed
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/// Provides various predefined placement options common in wildlife monitoring
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class Platzung extends StatefulWidget {
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/// Callback function when placement type selection changes
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final Function(String) onPlatzungChanged;
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/// Initial placement type selection
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final String? initialPlatzung;
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const Platzung({
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@@ -15,7 +33,9 @@ class Platzung extends StatefulWidget {
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State<Platzung> createState() => _PlatzungState();
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}
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/// State class for the placement type selection widget
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class _PlatzungState extends State<Platzung> {
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/// Currently selected placement type
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String? _selectedPlatzung;
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@override
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@@ -30,6 +50,7 @@ class _PlatzungState extends State<Platzung> {
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Widget build(BuildContext context) {
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return Column(
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children: [
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// Bait station placement option
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ListTile(
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visualDensity: const VisualDensity(vertical: -4),
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title: Text(AppLocalizations.of(context)!.kirrung),
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@@ -44,6 +65,7 @@ class _PlatzungState extends State<Platzung> {
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},
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),
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),
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// Water source placement option
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ListTile(
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visualDensity: const VisualDensity(vertical: -4),
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title: Text(AppLocalizations.of(context)!.wasserstelle),
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@@ -58,6 +80,7 @@ class _PlatzungState extends State<Platzung> {
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},
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),
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),
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// Forest placement option
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ListTile(
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visualDensity: const VisualDensity(vertical: -4),
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title: Text(AppLocalizations.of(context)!.wald),
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@@ -72,6 +95,7 @@ class _PlatzungState extends State<Platzung> {
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},
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),
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),
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// Game pass placement option
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ListTile(
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visualDensity: const VisualDensity(vertical: -4),
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title: Text(AppLocalizations.of(context)!.wildwechsel),
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@@ -86,6 +110,7 @@ class _PlatzungState extends State<Platzung> {
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},
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),
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),
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// Path/Road placement option
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ListTile(
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visualDensity: const VisualDensity(vertical: -4),
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title: Text(AppLocalizations.of(context)!.wegstrasse),
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@@ -100,6 +125,7 @@ class _PlatzungState extends State<Platzung> {
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},
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),
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),
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// Farm/Garden placement option
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ListTile(
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visualDensity: const VisualDensity(vertical: -4),
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title: Text(AppLocalizations.of(context)!.hofgarten),
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@@ -114,6 +140,7 @@ class _PlatzungState extends State<Platzung> {
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},
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),
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),
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// Meadow/Field placement option
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ListTile(
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visualDensity: const VisualDensity(vertical: -4),
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title: Text(AppLocalizations.of(context)!.wiesefeld),
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