drawing works sometimes
This commit is contained in:
105
blackjack.lua
105
blackjack.lua
@@ -1,53 +1,86 @@
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local love = require "love"
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require "karten"
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local love = require("love")
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require("karten")
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spielerHand = {}
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PlayerHand = {}
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DealerHand = {}
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Deck = {}
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function LoadBlackjack()
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Deck = Karten:createDeck()
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Karten:shuffleDeck(Deck)
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DealInitialCards()
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Cards = love.graphics.newImage("/cards_asset_pack/CuteCards.png")
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DealerHandPosition = {
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x = love.graphics.getWidth() / 2,
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y = love.graphics.getHeight() / 4,
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}
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PlayerHandPosition = {
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x = love.graphics.getWidth() / 2,
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y = love.graphics.getHeight() / 4 * 2.5,
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}
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Deck = Karten:createDeck()
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Karten:shuffleDeck(Deck)
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DealInitialCards()
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Cards = love.graphics.newImage("/cards_asset_pack/CuteCards.png")
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end
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function UpdateBlackjack(dt)
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-- Hier können zukünftige Updates für Blackjack hinzugefügt werden
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dt = dt * 1
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end
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function DrawBlackjack()
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print(love.graphics:getWidth())
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love.graphics.draw(Cards, love.graphics.getWidth() / 2 - 90 , 50, 0, 0.2)
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-- love.graphics.print("Spieler Hand: " .. Karten:handValue(spielerHand), 50, 50)
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-- love.graphics.print("Dealer Hand: " .. Karten:handValue(DealerHand), 50, 100)
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-- love.graphics.print("Drücke 'H' für Hit oder 'S' für Stand", 50, 150)
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for i, card in ipairs(PlayerHand) do
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local suits = { ["Clubs"] = 0, ["Diamonds"] = 1, ["Spades"] = 2, ["Hearts"] = 3 }
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local tileWidth = Cards:getWidth() / 15
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local tileHeight = Cards:getHeight() / 4
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local tileX = suits[card.suit]
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local tileY = math.min(card.value - 2, 9)
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love.graphics.draw(
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Cards,
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love.graphics.newQuad(tileX * tileWidth, tileY * tileHeight, tileWidth, tileHeight, Cards:getDimensions()),
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PlayerHandPosition.x - tileWidth / 4,
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PlayerHandPosition.y,
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0,
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0.5
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)
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end
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for i, card in ipairs(DealerHand) do
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local suits = { ["Clubs"] = 0, ["Diamonds"] = 1, ["Spades"] = 2, ["Hearts"] = 3 }
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local tileWidth = Cards:getWidth() / 15
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local tileHeight = Cards:getHeight() / 4
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local tileX = suits[card.suit]
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local tileY = math.min(card.value - 2, 9)
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love.graphics.draw(
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Cards,
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love.graphics.newQuad(tileX * tileWidth, tileY * tileHeight, tileWidth, tileHeight, Cards:getDimensions()),
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DealerHandPosition.x - tileWidth / 4,
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DealerHandPosition.y,
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0,
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0.5
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)
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end
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end
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function HandleBlackjackInput(key)
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if key == 'h' then
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Karten:hit(spielerHand)
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if Karten:handValue(spielerHand) > 21 then
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love.graphics.print("Spieler hat verloren!", 50, 200)
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end
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elseif key == 's' then
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while Karten:handValue(DealerHand) < 17 do
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Karten:hit(DealerHand)
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end
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if Karten:handValue(DealerHand) > 21 then
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love.graphics.print("Dealer hat verloren!", 50, 200)
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elseif Karten:handValue(spielerHand) > Karten:handValue(DealerHand) then
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love.graphics.print("Spieler gewinnt!", 50, 200)
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else
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love.graphics.print("Dealer gewinnt!", 50, 200)
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end
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end
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if key == "h" then
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Karten:hit(PlayerHand)
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if Karten:handValue(PlayerHand) > 21 then
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love.graphics.print("Spieler hat verloren!", 50, 200)
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end
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elseif key == "s" then
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-- while Karten:handValue(DealerHand) < 17 do
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Karten:hit(DealerHand)
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-- end
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-- if Karten:handValue(DealerHand) > 21 then
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-- print("Dealer hat verloren!", 50, 200)
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-- elseif Karten:handValue(PlayerHand) > Karten:handValue(DealerHand) then
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-- print("Spieler gewinnt!", 50, 200)
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-- else
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-- print("Dealer gewinnt!", 50, 200)
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-- end
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end
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end
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function DealInitialCards()
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for i = 1, 2 do
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Karten:hit(spielerHand)
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Karten:hit(DealerHand)
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end
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for i = 1, 2 do
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Karten:hit(PlayerHand)
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Karten:hit(DealerHand)
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end
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end
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BIN
cards_asset_pack/JustNormalCards.png
Normal file
BIN
cards_asset_pack/JustNormalCards.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 40 KiB |
76
karten.lua
76
karten.lua
@@ -1,56 +1,50 @@
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local love = require "love"
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local love = require("love")
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Karten = {}
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function Karten:createDeck()
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local deck = {}
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local suits = {"Clubs", "Diamonds", "Spades", "Hearts"}
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local values = {2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11} -- 10, J, Q, K sind alle 10, A ist 11
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for _, suit in ipairs(suits) do
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for _, value in ipairs(values) do
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table.insert(deck, {suit = suit, value = value})
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end
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end
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local deck = {}
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local suits = { "Clubs", "Diamonds", "Spades", "Hearts" }
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local values = { 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11 } -- 10, J, Q, K sind alle 10, A ist 11
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for _, suit in ipairs(suits) do
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for _, value in ipairs(values) do
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table.insert(deck, { suit = suit, value = value })
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end
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end
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TileMap = love.graphics.newImage("/cards_asset_pack/CuteCards.png")
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return deck
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TileMap = love.graphics.newImage("/cards_asset_pack/JustNormalCards.png")
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return deck
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end
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function Karten:shuffleDeck(deck)
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for i = #deck, 2, -1 do
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local j = love.math.random(i)
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deck[i], deck[j] = deck[j], deck[i]
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end
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for i = #deck, 2, -1 do
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local j = love.math.random(i)
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deck[i], deck[j] = deck[j], deck[i]
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end
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end
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function Karten:handValue(hand)
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local value = 0
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local aces = 0
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for _, card in ipairs(hand) do
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value = value + card.value
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if card.value == 11 then
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aces = aces + 1
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end
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end
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while value > 21 and aces > 0 do
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value = value - 10
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aces = aces - 1
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end
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return value
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local value = 0
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local aces = 0
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for _, card in ipairs(hand) do
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value = value + card.value
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if card.value == 11 then
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aces = aces + 1
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end
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end
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while value > 21 and aces > 0 do
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value = value - 10
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aces = aces - 1
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end
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return value
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end
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function Karten:hit(x, y, hand)
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if #Deck > 0 then
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local card = table.remove(Deck)
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table.insert(hand, card)
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local suits = {["Clubs"] = 0, ["Diamonds"] = 1, ["Spades"] = 2, ["Hearts"] = 3}
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local tileWidth = TileMap:getWidth() / 4
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local tileHeight = TileMap:getHeight() / 13
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local tileX = suits[card.suit]
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local tileY = math.min(card.value - 2, 9)
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love.graphics.draw(TileMap, love.graphics.newQuad(tileX * tileWidth, tileY * tileHeight, tileWidth, tileHeight, TileMap:getDimensions()), x, y)
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end
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function Karten:hit(hand)
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if #Deck > 0 then
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local card = table.remove(Deck)
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table.insert(hand, card)
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return card
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end
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end
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return Karten
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