lot of things ig. Lastly made function also show the card on passed coordinates. Coordinates are not getting passed over yet in blackjack.lua. It isnt testet also lol
This commit is contained in:
34
karten.lua
34
karten.lua
@@ -1,30 +1,28 @@
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karten = {}
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local love = require "love"
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Karten = {}
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function createDeck()
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function Karten:createDeck()
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local deck = {}
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local suits = {"Herz", "Karo", "Pik", "Kreuz"}
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local suits = {"Clubs", "Diamonds", "Spades", "Hearts"}
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local values = {2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11} -- 10, J, Q, K sind alle 10, A ist 11
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for _, suit in ipairs(suits) do
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for _, value in ipairs(values) do
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table.insert(deck, {suit = suit, value = value})
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end
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end
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TileMap = love.graphics.newImage("/cards_asset_pack/CuteCards.png")
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return deck
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end
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function shuffleDeck(deck)
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function Karten:shuffleDeck(deck)
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for i = #deck, 2, -1 do
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local j = love.math.random(i)
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deck[i], deck[j] = deck[j], deck[i]
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end
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end
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function hit(hand)
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local card = table.remove(deck)
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table.insert(hand, card)
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end
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function handValue(hand)
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function Karten:handValue(hand)
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local value = 0
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local aces = 0
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for _, card in ipairs(hand) do
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@@ -40,5 +38,19 @@ function handValue(hand)
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return value
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end
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return karten
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function Karten:hit(x, y, hand)
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if #Deck > 0 then
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local card = table.remove(Deck)
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table.insert(hand, card)
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local suits = {["Clubs"] = 0, ["Diamonds"] = 1, ["Spades"] = 2, ["Hearts"] = 3}
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local tileWidth = TileMap:getWidth() / 4
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local tileHeight = TileMap:getHeight() / 13
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local tileX = suits[card.suit]
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local tileY = math.min(card.value - 2, 9)
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love.graphics.draw(TileMap, love.graphics.newQuad(tileX * tileWidth, tileY * tileHeight, tileWidth, tileHeight, TileMap:getDimensions()), x, y)
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end
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end
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return Karten
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