added winConditionCheck
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@@ -3,6 +3,7 @@ require("karten")
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PlayerHand = {}
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DealerHand = {}
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GameState = "playing" -- "playing", "player_won", "dealer_won", "tie"
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function LoadBlackjack()
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DealerHandPosition = {
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@@ -30,7 +31,7 @@ function DrawBlackjack()
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local tileHeight = Cards:getHeight() / 4
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local scale = 0.5
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local drawW, drawH = tileWidth * scale, tileHeight * scale
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local spacingX, spacingY = 1, 1
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local spacingX, spacingY = 10, 10
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local function drawHandGrid(hand, basePos)
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if #hand == 0 then
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@@ -83,24 +84,36 @@ function DrawBlackjack()
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DealerHandPosition.x,
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DealerHandPosition.y + (math.ceil(#DealerHand / 3) * drawH) + 15
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)
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-- show winner if game is not running
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if GameState ~= "playing" then
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local message = ""
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if GameState == "player_won" then
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message = "Player won!"
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elseif GameState == "dealer_won" then
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message = "Dealer won!"
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elseif GameState == "tie" then
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message = "Tie!"
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end
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love.graphics.setColor(1, 1, 0)
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love.graphics.print(message, love.graphics.getWidth() / 2 - 100, 100)
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love.graphics.setColor(1, 1, 1)
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end
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end
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function GetHandValue(hand)
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local count = 0
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local aces = 0
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for _, card in pairs(hand) do
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if card.value < 10 then
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count = count + card.value
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print("+" .. card.value)
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elseif card.value < 14 then
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count = count + 10
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print("+" .. card.value)
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else
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count = count + 11
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print("+" .. 11)
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aces = aces + 1
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print("+ 1 ace = " .. aces)
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end
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end
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@@ -112,34 +125,72 @@ function GetHandValue(hand)
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goto aceloop
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end
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end
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print("end------------")
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return count
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end
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function HandleBlackjackInput(key)
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if key == "h" then
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Karten:hit(PlayerHand)
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if Karten:handValue(PlayerHand) > 21 then
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love.graphics.print("Spieler hat verloren!", 50, 200)
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if GameState == "playing" then
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if key == "h" then
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Karten:hit(PlayerHand)
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CheckWinCondition()
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elseif key == "s" then
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-- Dealer zieht bis 17 oder höher
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while GetHandValue(DealerHand) < 17 do
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Karten:hit(DealerHand)
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end
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CheckWinCondition()
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end
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elseif key == "s" then
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-- while Karten:handValue(DealerHand) < 17 do
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Karten:hit(DealerHand)
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-- end
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-- if Karten:handValue(DealerHand) > 21 then
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-- print("Dealer hat verloren!", 50, 200)
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-- elseif Karten:handValue(PlayerHand) > Karten:handValue(DealerHand) then
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-- print("Spieler gewinnt!", 50, 200)
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-- else
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-- print("Dealer gewinnt!", 50, 200)
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-- end
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end
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if key == "r" then
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ResetGame()
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end
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end
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function DealInitialCards()
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for i = 1, 2 do
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for _ = 1, 2 do
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Karten:hit(PlayerHand)
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Karten:hit(DealerHand)
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end
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end
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function CheckWinCondition()
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if GameState ~= "playing" then
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return
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end
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local playerValue = GetHandValue(PlayerHand)
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local dealerValue = GetHandValue(DealerHand)
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if dealerValue < 17 then
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return
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end
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if playerValue > 21 then
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GameState = "dealer_won"
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return
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end
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if dealerValue > 21 then
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GameState = "player_won"
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return
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end
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if playerValue > dealerValue then
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GameState = "player_won"
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elseif dealerValue > playerValue then
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GameState = "dealer_won"
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else
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GameState = "tie"
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end
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end
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function ResetGame()
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PlayerHand = {}
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DealerHand = {}
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GameState = "playing"
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Deck = Karten:createDeck()
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Karten:shuffleDeck(Deck)
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DealInitialCards()
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end
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44
karten.lua
44
karten.lua
@@ -23,22 +23,6 @@ function Karten:shuffleDeck(deck)
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end
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end
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function Karten:handValue(hand)
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local value = 0
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local aces = 0
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for _, card in ipairs(hand) do
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value = value + card.value
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if card.value == 11 then
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aces = aces + 1
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end
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end
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while value > 21 and aces > 0 do
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value = value - 10
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aces = aces - 1
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end
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return value
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end
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function Karten:hit(hand)
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if #Deck > 0 then
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local card = table.remove(Deck)
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@@ -47,4 +31,32 @@ function Karten:hit(hand)
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end
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end
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function Karten:getHandValue(hand)
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local count = 0
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local aces = 0
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for _, card in pairs(hand) do
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if card.value < 10 then
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count = count + card.value
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elseif card.value < 14 then
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count = count + 10
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else
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count = count + 11
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aces = aces + 1
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end
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end
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::aceloop::
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if count > 21 and aces > 0 then
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for _ = 1, aces do
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count = count - 10
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aces = aces - 1
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goto aceloop
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end
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end
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return count
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end
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return Karten
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