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6 Commits
4ccfa4b12e
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main
| Author | SHA1 | Date | |
|---|---|---|---|
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df9299cefa | ||
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65e738bd41 | ||
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25ec371c07 | ||
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1c2e6e5ca2 | ||
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686f6d8962 | ||
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b9cf171776 |
@@ -1,6 +1,7 @@
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||||
{
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||||
"diagnostics.globals": [
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||||
"currentScreen",
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"drawMenu"
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"drawMenu",
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"spielerHand"
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||||
]
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||||
}
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||||
217
blackjack.lua
217
blackjack.lua
@@ -1,49 +1,196 @@
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require "karten"
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local love = require("love")
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require("karten")
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spielerHand = {}
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dealerHand = {}
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deck = {}
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PlayerHand = {}
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DealerHand = {}
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GameState = "playing" -- "playing", "player_won", "dealer_won", "tie"
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function loadBlackjack()
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deck = createDeck()
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shuffleDeck(deck)
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dealInitialCards()
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function LoadBlackjack()
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DealerHandPosition = {
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x = love.graphics.getWidth() / 2,
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y = love.graphics.getHeight() / 4,
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}
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PlayerHandPosition = {
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x = love.graphics.getWidth() / 2,
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y = love.graphics.getHeight() / 4 * 2.5,
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}
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Deck = Karten:createDeck()
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Karten:shuffleDeck(Deck)
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DealInitialCards()
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Cards = love.graphics.newImage("/cards_asset_pack/JustNormalCardsSwitched.png")
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end
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function updateBlackjack(dt)
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-- Hier können zukünftige Updates für Blackjack hinzugefügt werden
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function UpdateBlackjack(dt)
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dt = dt * 1
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end
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function drawBlackjack()
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love.graphics.print("Spieler Hand: " .. handValue(spielerHand), 50, 50)
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love.graphics.print("Dealer Hand: " .. handValue(dealerHand), 50, 100)
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love.graphics.print("Drücke 'H' für Hit oder 'S' für Stand", 50, 150)
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function DrawBlackjack()
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local suits = { ["Clubs"] = 0, ["Diamonds"] = 1, ["Spades"] = 2, ["Hearts"] = 3 }
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local tileWidth = Cards:getWidth() / 13
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local tileHeight = Cards:getHeight() / 4
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local scale = 0.5
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local drawW, drawH = tileWidth * scale, tileHeight * scale
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local spacingX, spacingY = 10, 10
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local function drawHandGrid(hand, basePos)
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if #hand == 0 then
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return
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end
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function handleBlackjackInput(key)
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if key == 'h' then
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hit(spielerHand)
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if handValue(spielerHand) > 21 then
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love.graphics.print("Spieler hat verloren!", 50, 200)
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local cols = 3
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local rows = math.ceil(#hand / cols)
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for row = 0, rows - 1 do
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local startIdx = row * cols + 1
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local endIdx = math.min(startIdx + cols - 1, #hand)
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local cardsInRow = endIdx - startIdx + 1
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local rowWidth = cardsInRow * drawW + (cardsInRow - 1) * spacingX
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local startX = basePos.x - rowWidth / 2
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for j = 0, cardsInRow - 1 do
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local i = startIdx + j
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local card = hand[i]
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local tileX = math.min(card.value - 2, 12)
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local tileY = suits[card.suit] or 0
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local quad = love.graphics.newQuad(
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tileX * tileWidth,
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tileY * tileHeight,
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tileWidth,
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tileHeight,
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Cards:getDimensions()
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)
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local x = startX + j * (drawW + spacingX)
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local y = basePos.y + row * (drawH + spacingY)
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love.graphics.draw(Cards, quad, x, y, 0, scale, scale)
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end
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elseif key == 's' then
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while handValue(dealerHand) < 17 do
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hit(dealerHand)
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end
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if handValue(dealerHand) > 21 then
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love.graphics.print("Dealer hat verloren!", 50, 200)
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elseif handValue(spielerHand) > handValue(dealerHand) then
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love.graphics.print("Spieler gewinnt!", 50, 200)
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end
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drawHandGrid(PlayerHand, PlayerHandPosition)
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love.graphics.print(
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GetHandValue(PlayerHand),
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PlayerHandPosition.x,
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PlayerHandPosition.y + (math.ceil(#PlayerHand / 3) * drawH) + 15
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)
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drawHandGrid(DealerHand, DealerHandPosition)
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love.graphics.print(
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GetHandValue(DealerHand),
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DealerHandPosition.x,
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DealerHandPosition.y + (math.ceil(#DealerHand / 3) * drawH) + 15
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)
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-- show winner if game is not running
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if GameState ~= "playing" then
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local message = ""
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if GameState == "player_won" then
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message = "Player won!"
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elseif GameState == "dealer_won" then
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message = "Dealer won!"
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elseif GameState == "tie" then
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message = "Tie!"
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end
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love.graphics.setColor(1, 1, 0)
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love.graphics.print(message, love.graphics.getWidth() / 2 - 100, 100)
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love.graphics.setColor(1, 1, 1)
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end
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end
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function GetHandValue(hand)
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local count = 0
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local aces = 0
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for _, card in pairs(hand) do
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if card.value < 10 then
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count = count + card.value
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elseif card.value < 14 then
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count = count + 10
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else
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love.graphics.print("Dealer gewinnt!", 50, 200)
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end
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end
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end
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function dealInitialCards()
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for i = 1, 2 do
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hit(spielerHand)
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hit(dealerHand)
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count = count + 11
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aces = aces + 1
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end
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end
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::aceloop::
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if count > 21 and aces > 0 then
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for _ = 1, aces do
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count = count - 10
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aces = aces - 1
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goto aceloop
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end
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end
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return count
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end
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function HandleBlackjackInput(key)
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if GameState == "playing" then
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if key == "h" then
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Karten:hit(PlayerHand)
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CheckWinCondition()
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elseif key == "s" then
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-- Dealer zieht bis 17 oder höher
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while GetHandValue(DealerHand) < 17 do
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Karten:hit(DealerHand)
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end
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CheckWinCondition()
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end
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end
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if key == "r" then
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ResetGame()
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end
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end
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function DealInitialCards()
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for _ = 1, 2 do
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Karten:hit(PlayerHand)
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Karten:hit(DealerHand)
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end
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end
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function CheckWinCondition()
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if GameState ~= "playing" then
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return
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end
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local playerValue = GetHandValue(PlayerHand)
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local dealerValue = GetHandValue(DealerHand)
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if dealerValue < 17 then
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return
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end
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if playerValue > 21 then
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GameState = "dealer_won"
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return
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end
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if dealerValue > 21 then
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GameState = "player_won"
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return
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end
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if playerValue > dealerValue then
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GameState = "player_won"
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elseif dealerValue > playerValue then
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GameState = "dealer_won"
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else
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GameState = "tie"
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end
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||||
end
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||||
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function ResetGame()
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PlayerHand = {}
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DealerHand = {}
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GameState = "playing"
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Deck = Karten:createDeck()
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Karten:shuffleDeck(Deck)
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DealInitialCards()
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end
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|
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BIN
cards_asset_pack/CuteCards.png
Normal file
BIN
cards_asset_pack/CuteCards.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 82 KiB |
34
cards_asset_pack/CuteCards.png.import
Normal file
34
cards_asset_pack/CuteCards.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://508ltkqucq7a"
|
||||
path="res://.godot/imported/CuteCards.png-a691dafeb8615d7c1003502272afbc35.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/CuteCards - asset pack/CuteCards.png"
|
||||
dest_files=["res://.godot/imported/CuteCards.png-a691dafeb8615d7c1003502272afbc35.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
cards_asset_pack/CuteCards_outline.png
Normal file
BIN
cards_asset_pack/CuteCards_outline.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 85 KiB |
34
cards_asset_pack/CuteCards_outline.png.import
Normal file
34
cards_asset_pack/CuteCards_outline.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dqm1cu22dfech"
|
||||
path="res://.godot/imported/CuteCards_outline.png-37c08f2c7da86fe4b37b1043f010f835.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/CuteCards - asset pack/CuteCards_outline.png"
|
||||
dest_files=["res://.godot/imported/CuteCards_outline.png-37c08f2c7da86fe4b37b1043f010f835.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
cards_asset_pack/JustNormalCards.png
Normal file
BIN
cards_asset_pack/JustNormalCards.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 40 KiB |
BIN
cards_asset_pack/JustNormalCardsSwitched.png
Normal file
BIN
cards_asset_pack/JustNormalCardsSwitched.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 40 KiB |
BIN
cards_asset_pack/PokerChips.png
Normal file
BIN
cards_asset_pack/PokerChips.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 18 KiB |
34
cards_asset_pack/PokerChips.png.import
Normal file
34
cards_asset_pack/PokerChips.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://buyp5s1dgho3y"
|
||||
path="res://.godot/imported/PokerChips.png-48cfeaecb5166f271837eaba1eefc640.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/CuteCards - asset pack/PokerChips.png"
|
||||
dest_files=["res://.godot/imported/PokerChips.png-48cfeaecb5166f271837eaba1eefc640.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
34
cards_asset_pack/README.txt
Normal file
34
cards_asset_pack/README.txt
Normal file
@@ -0,0 +1,34 @@
|
||||
|
||||
--- THANK U -----------------
|
||||
|
||||
Thank you for downloading this Cute Card Set :) hope you like it and find it usefull
|
||||
This project it's idependent. But was originaly made as part of a Super Pixel Card Set, comming in the future,
|
||||
follow me on itch.io to see the updates. @danimaccari -> https://dani-maccari.itch.io/
|
||||
|
||||
|
||||
--- HOW TO USE --------------
|
||||
|
||||
The pack contains 60 diferent cards 15 in each row
|
||||
|
||||
Each Card is 100x144 pixels
|
||||
|
||||
Each row contains one color
|
||||
Clubs
|
||||
Diamonds
|
||||
Spades
|
||||
Hearts
|
||||
|
||||
Contains two joker designs, two fade down cards and two blank cards
|
||||
|
||||
There are 15 POKER CHIPS each one 76x76 pixels
|
||||
|
||||
--- PIXEL ASSETS -----------
|
||||
|
||||
Each Card is 25x36 pixels
|
||||
Each Chip is 19x19 pixels
|
||||
|
||||
--- LICENSE ----------------
|
||||
|
||||
This pack is free for personal or comercial use as long as it's atributed to DANI MACCARI.
|
||||
You are free to edit the sprites as much as you want.
|
||||
You may not repackage, redistribute or resell the assets, no matter how much they are modified. - This includes NFTs.
|
||||
1
conf.lua
1
conf.lua
@@ -1,3 +1,4 @@
|
||||
local love = require "love"
|
||||
function love.conf(t)
|
||||
t.window.width = 350
|
||||
end
|
||||
|
||||
74
flake.lock
generated
74
flake.lock
generated
@@ -1,9 +1,47 @@
|
||||
{
|
||||
"nodes": {
|
||||
"cursor": {
|
||||
"inputs": {
|
||||
"flake-utils": "flake-utils",
|
||||
"nixpkgs": "nixpkgs"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1747112672,
|
||||
"narHash": "sha256-kUkbIQwb65KiMaxWVTtLmSdgpE/ANFquJ1OLKlZNjZs=",
|
||||
"owner": "omarcresp",
|
||||
"repo": "cursor-flake",
|
||||
"rev": "52061a31dd7fcdfc04e8c4abfeaadf67039324c9",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "omarcresp",
|
||||
"ref": "main",
|
||||
"repo": "cursor-flake",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"flake-utils": {
|
||||
"inputs": {
|
||||
"systems": "systems"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1710146030,
|
||||
"narHash": "sha256-SZ5L6eA7HJ/nmkzGG7/ISclqe6oZdOZTNoesiInkXPQ=",
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"rev": "b1d9ab70662946ef0850d488da1c9019f3a9752a",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"flake-utils_2": {
|
||||
"inputs": {
|
||||
"systems": "systems_2"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1731533236,
|
||||
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
|
||||
@@ -19,6 +57,22 @@
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1725103162,
|
||||
"narHash": "sha256-Ym04C5+qovuQDYL/rKWSR+WESseQBbNAe5DsXNx5trY=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "12228ff1752d7b7624a54e9c1af4b222b3c1073b",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"ref": "nixos-unstable",
|
||||
"repo": "nixpkgs",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs_2": {
|
||||
"locked": {
|
||||
"lastModified": 1753694789,
|
||||
"narHash": "sha256-cKgvtz6fKuK1Xr5LQW/zOUiAC0oSQoA9nOISB0pJZqM=",
|
||||
@@ -36,8 +90,9 @@
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"flake-utils": "flake-utils",
|
||||
"nixpkgs": "nixpkgs"
|
||||
"cursor": "cursor",
|
||||
"flake-utils": "flake-utils_2",
|
||||
"nixpkgs": "nixpkgs_2"
|
||||
}
|
||||
},
|
||||
"systems": {
|
||||
@@ -54,6 +109,21 @@
|
||||
"repo": "default",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"systems_2": {
|
||||
"locked": {
|
||||
"lastModified": 1681028828,
|
||||
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"type": "github"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
|
||||
@@ -3,12 +3,14 @@
|
||||
inputs = {
|
||||
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
|
||||
flake-utils.url = "github:numtide/flake-utils";
|
||||
cursor.url = "github:omarcresp/cursor-flake/main";
|
||||
};
|
||||
outputs = { self, nixpkgs, flake-utils }:
|
||||
outputs = { self, nixpkgs, flake-utils, cursor }:
|
||||
flake-utils.lib.eachDefaultSystem (system:
|
||||
let
|
||||
pkgs = import nixpkgs {
|
||||
inherit system;
|
||||
config.allowUnfree = true;
|
||||
};
|
||||
in
|
||||
{
|
||||
@@ -16,6 +18,7 @@
|
||||
with pkgs; mkShell rec {
|
||||
buildInputs = [
|
||||
love
|
||||
cursor.packages.${pkgs.system}.default
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
|
||||
50
karten.lua
50
karten.lua
@@ -1,44 +1,62 @@
|
||||
karten = {}
|
||||
local love = require("love")
|
||||
|
||||
function createDeck()
|
||||
Karten = {}
|
||||
|
||||
function Karten:createDeck()
|
||||
local deck = {}
|
||||
local suits = {"Herz", "Karo", "Pik", "Kreuz"}
|
||||
local values = {2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11} -- 10, J, Q, K sind alle 10, A ist 11
|
||||
local suits = { "Clubs", "Diamonds", "Spades", "Hearts" }
|
||||
local values = { 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 }
|
||||
for _, suit in ipairs(suits) do
|
||||
for _, value in ipairs(values) do
|
||||
table.insert(deck, { suit = suit, value = value })
|
||||
end
|
||||
end
|
||||
|
||||
TileMap = love.graphics.newImage("/cards_asset_pack/JustNormalCards.png")
|
||||
return deck
|
||||
end
|
||||
|
||||
function shuffleDeck(deck)
|
||||
function Karten:shuffleDeck(deck)
|
||||
for i = #deck, 2, -1 do
|
||||
local j = love.math.random(i)
|
||||
deck[i], deck[j] = deck[j], deck[i]
|
||||
end
|
||||
end
|
||||
|
||||
function hit(hand)
|
||||
local card = table.remove(deck)
|
||||
function Karten:hit(hand)
|
||||
if #Deck > 0 then
|
||||
local card = table.remove(Deck)
|
||||
table.insert(hand, card)
|
||||
return card
|
||||
end
|
||||
end
|
||||
|
||||
function handValue(hand)
|
||||
local value = 0
|
||||
|
||||
function Karten:getHandValue(hand)
|
||||
local count = 0
|
||||
local aces = 0
|
||||
for _, card in ipairs(hand) do
|
||||
value = value + card.value
|
||||
if card.value == 11 then
|
||||
|
||||
for _, card in pairs(hand) do
|
||||
if card.value < 10 then
|
||||
count = count + card.value
|
||||
elseif card.value < 14 then
|
||||
count = count + 10
|
||||
else
|
||||
count = count + 11
|
||||
aces = aces + 1
|
||||
end
|
||||
end
|
||||
while value > 21 and aces > 0 do
|
||||
value = value - 10
|
||||
|
||||
::aceloop::
|
||||
if count > 21 and aces > 0 then
|
||||
for _ = 1, aces do
|
||||
count = count - 10
|
||||
aces = aces - 1
|
||||
goto aceloop
|
||||
end
|
||||
return value
|
||||
end
|
||||
|
||||
return karten
|
||||
return count
|
||||
end
|
||||
|
||||
return Karten
|
||||
|
||||
10
main.lua
10
main.lua
@@ -6,11 +6,12 @@ require "blackjack"
|
||||
function love.load()
|
||||
love.window.setTitle("Spiele Auswahl")
|
||||
currentScreen = "menu"
|
||||
love.graphics.setBackgroundColor(0.30 ,0.30 ,0.46, 1)
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
if currentScreen == "blackjack" then
|
||||
updateBlackjack(dt)
|
||||
UpdateBlackjack(dt)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -18,7 +19,7 @@ function love.draw()
|
||||
if currentScreen == "menu" then
|
||||
drawMenu()
|
||||
elseif currentScreen == "blackjack" then
|
||||
drawBlackjack()
|
||||
DrawBlackjack()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -26,10 +27,11 @@ function love.keypressed(key)
|
||||
if currentScreen == "menu" then
|
||||
if key == '1' then
|
||||
currentScreen = "blackjack"
|
||||
loadBlackjack()
|
||||
LoadBlackjack()
|
||||
end
|
||||
elseif currentScreen == "blackjack" then
|
||||
handleBlackjackInput(key)
|
||||
HandleBlackjackInput(key)
|
||||
DrawBlackjack()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user